Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

10.10.2011

Pastor Reviews Video Game About Child Abuse -- And Loves It.

Paste Magazine has a review of the role-playing game, The Binding of Isaac, which is based (of course) on the biblical story of the binding of Isaac.

In the biblical story from Genesis, Abraham is commanded by God to sacrifice his son Isaac on Mount  Maraiah.

While it may be a strange concept for a video game, it is apparently (oddly) compelling. And probably the first game about child abuse.

Paste had Drew Dixon review the game. Drew is a pastor. He has an MDIV in Christian Ministry from The Southern Baptist Theological Seminary. He's a parent and a soccer coach. He also happens to love video games. He's also the editor at Christ and Pop Culture, a Christian Web site, and a contributor to Relevant magazine.

Dixon describes the game:
The game doesn’t give you much time to reflect on what is transpiring as you are thrown into a realm of bizarre and harrowing monsters and even stranger items. On the surface it’s a rogue-like game that pays homage to the original Zelda. However, when I actually considered what I was doing in the game, I could not help but be troubled. Isaac doesn’t fight enemies with sword and shield but with the tears of a neglected child. And the items he collects make his quest more bizarre and difficult as often as they aid him. And the items that actually do help him are telling. When Isaac finds dog food, it gives him health. Was he forced to eat this? The spoon and the belt will make Isaac run faster, reminiscent of running from an abusive parent. Upon finding “Sister Maggy” or “Brother Bobby” Isaac is joined by a ghost-like drone that helps him fight his minions. Were these real siblings? If so how did they die? In between levels the player is greeted with short animations of Isaac’s dreams in which he is mocked by other boys and neglected by his mother.

One could imagine that Dixon will get a lot of grief for taking on this assignment. But one has to hand it to him for sticking his neck out there and showing that sometimes a game is just a game, a myth is just a myth, and that all Christians are not the knee-jerk reactionary zealots who find every pop culture appropriation of Judeo-Christian narrative to be blasphemous.

But again, it's a game about child abuse. The game doesn't shy from the fact that this is more than just a biblical story in a video game setting. It takes liberties with the narrative and tosses in a few doses of A Child Called It.

Dixon concludes:
Isaac is the kind of game that I should hate. I am not a fan of overly challenging games. Additionally I am a Christian pastor and Isaac certainly takes a lot of liberties in its “retelling” of the classic Bible story from which it takes its name. The game is deeply dark, and often unsettling. There is nothing simple, understandable, or light about child abuse. Thus Isaac is thoroughly discomforting, challenging, and darkly funny. The game won’t make you able to understand child abuse but it will make you feel for Isaac—sometimes deeply. Other times it will completely bewilder you, much like Isaac’s world has done to him.



More about the game at Steam.

8.31.2011

The End: A Video Game About Death, Belief, and Science

'The End' is a philosophical platformer video game unlike any you've likely encountered. Commissioned by Channel 4 Education, the free online web-game is described as "a metaphysical journey, recording [players'] interactions in the world to reveal their attitudes towards mortality. These views are presented alongside their friends and some of the most important thinkers of our time, such as Gandhi, Descartes and Einstein."

A "game of self-discovery," it integrates puzzles, strategy, and philosophical questions into a world which explores a range of views about death, belief and science.

From the press release:
Set across three worlds - Mind, Body and Spirit - the player must use a unique shadow ‘n’ light mechanic to solve physics-based puzzles, answer questions and battle the world’s Guardians. The ultimate prizes are the Death Objects, ranging from a memorial diamond to a human heart, which deepen a player’s contextual knowledge of death and help them progress through the game.

The End is produced by award-winning games studio Preloaded with content from the mega brained Tom Chatfield (author of Fun INC). It has been illustrated with the ninja pencil skills of Luke Pearson and has an original score composed by Peter Mauder of Phonotheque. Additional consultancy has also been provided by Nigel Warburton (creator of the successful Philosophy Bites podcasts).
The game challenges players to find their "inner self," asking such questions as:
  • Is there such a thing as fate?
  • Is there such a thing as a cause worth dying for?
  • Do you think animals fear death?
  • Can we understand what death is actually like?

Check out the trailer. It's pretty rad. Then play the game here.