Showing posts with label genesis. Show all posts
Showing posts with label genesis. Show all posts

8.15.2012

Creationist Ken Ham: 'Bathtub Arks Are Dangerous'

According to Answers in Genesis' Ken Ham, parents should avoid the baby-friendly depictions of Noah's Ark -- or as he calls them, 'bathtub arks.'

Ham is worried that these cutesy depictions of Noah's Ark might lead children to believe that the Genesis narrative is a myth.

He writes:
Many times over the years, I have warned parents about using pictures of what we call “bathtub arks” with their children. Such pictures, usually with giraffes sticking out the top in a small unrealistic boat overloaded with animals, are sadly the norm in many Christian children’s books that deal with the topic of Noah and the Ark.

I have warned parents that such pictures are “cute but dangerous.” Why?

The secularists do all they can to mock God’s Word and in an effort to capture the hearts and minds of children so they will not believe the Bible and its saving message of the gospel. The secularists accuse Christians of believing fairy tales if they accept the Genesis account of Creation, Fall, and Flood as written—as true historical records. And really, when we allow children to think Noah’s Ark looked like one of these “bathtub Arks,” we are reinforcing the false idea that the account of the Ark was just a fairy tale.

Over the years, I’ve found many churches have “bathtub arks” depicted on the walls of their kindergarten area, in their children’s Sunday school classrooms, etc. In my writings, I plead with leaders in the church to remove these—what I consider to be dangerous to the spiritual well-being of children.
I have news for Mr. Ham. It isn't cartoonish depictions of dingy-sized arks that lead children to believe that Noah's Ark is a myth. It's the fact that the Noah's Ark narrative has no basis in reality. The Noah's Ark story has collapsed under scientific scrutiny over the past 250 years such that by the ninth edition of the Encyclopædia Britannica (1875), there was no effort made whatsoever to reconcile the Noah's Ark story with scientific fact.

Ham continues:
We need instead to show children that Noah’s Ark was a real ship—a great ship—with plenty of room to fit the land animal kinds, and seaworthy to survive a global Flood. That’s why at Answers in Genesis and in our materials, we show Noah’s Ark according to the dimensions in the Bible and as a real seaworthy ship.

Let’s make an effort to “sink” the “bathtub arks” and make sure we use it as an illustration of a real ship of biblical dimensions.

Thanks for stopping by and thanks for praying, including for our Ark Encounter project.
Remember folks, we need to ensure that at least some of the kids in future generations can be indoctrinated to believe that the Noah's Ark story is true. Ken Ham has a lot of money riding on it -- $172 million, to be precise.

It's not the goofy depictions of the Ark, Ken. It's the goofiness of the story in light of our modern scientific understanding of the world.

1.26.2012

The Biological Logistics Of Noah's Ark

If you've ever thought the Noah's Ark narrative in Genesis is a bit far-fetched, you'll really appreciate this very smart, and extremely funny, send-up created by NonStampCollector.

And if you've never thought the Noah's Ark narrative is far-fetched, you will now.







10.10.2011

Pastor Reviews Video Game About Child Abuse -- And Loves It.

Paste Magazine has a review of the role-playing game, The Binding of Isaac, which is based (of course) on the biblical story of the binding of Isaac.

In the biblical story from Genesis, Abraham is commanded by God to sacrifice his son Isaac on Mount  Maraiah.

While it may be a strange concept for a video game, it is apparently (oddly) compelling. And probably the first game about child abuse.

Paste had Drew Dixon review the game. Drew is a pastor. He has an MDIV in Christian Ministry from The Southern Baptist Theological Seminary. He's a parent and a soccer coach. He also happens to love video games. He's also the editor at Christ and Pop Culture, a Christian Web site, and a contributor to Relevant magazine.

Dixon describes the game:
The game doesn’t give you much time to reflect on what is transpiring as you are thrown into a realm of bizarre and harrowing monsters and even stranger items. On the surface it’s a rogue-like game that pays homage to the original Zelda. However, when I actually considered what I was doing in the game, I could not help but be troubled. Isaac doesn’t fight enemies with sword and shield but with the tears of a neglected child. And the items he collects make his quest more bizarre and difficult as often as they aid him. And the items that actually do help him are telling. When Isaac finds dog food, it gives him health. Was he forced to eat this? The spoon and the belt will make Isaac run faster, reminiscent of running from an abusive parent. Upon finding “Sister Maggy” or “Brother Bobby” Isaac is joined by a ghost-like drone that helps him fight his minions. Were these real siblings? If so how did they die? In between levels the player is greeted with short animations of Isaac’s dreams in which he is mocked by other boys and neglected by his mother.

One could imagine that Dixon will get a lot of grief for taking on this assignment. But one has to hand it to him for sticking his neck out there and showing that sometimes a game is just a game, a myth is just a myth, and that all Christians are not the knee-jerk reactionary zealots who find every pop culture appropriation of Judeo-Christian narrative to be blasphemous.

But again, it's a game about child abuse. The game doesn't shy from the fact that this is more than just a biblical story in a video game setting. It takes liberties with the narrative and tosses in a few doses of A Child Called It.

Dixon concludes:
Isaac is the kind of game that I should hate. I am not a fan of overly challenging games. Additionally I am a Christian pastor and Isaac certainly takes a lot of liberties in its “retelling” of the classic Bible story from which it takes its name. The game is deeply dark, and often unsettling. There is nothing simple, understandable, or light about child abuse. Thus Isaac is thoroughly discomforting, challenging, and darkly funny. The game won’t make you able to understand child abuse but it will make you feel for Isaac—sometimes deeply. Other times it will completely bewilder you, much like Isaac’s world has done to him.



More about the game at Steam.